The ship had been becalmed for twenty days, at least. The crew was getting stir crazy, and the Captain and the Quartermaster both tasked me with finding a way to fix this.
It took me a day, mostly because I was hoping for the wind to pick up. But when it didn't, I introduced the crew to the ancient game of Keys and Coins.
The crew got into it as I explained the ancient rules, as quickly as I could come up with them.
Ending up stabbed over losing one too many bluff rounds was a little disheartening, on reflection.
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