Saturday, 9 November 2019

Non-Drabble: "Discworld: Streets Of Anhk-Morpork" (Fiasco Game Module)

Previously on this blog, I have shared with you Fiasco game modules I have written/run at RPG cons down here in Australia, Star Trek - Fargo Station and Fallout: New Vegas - Dishonest Hearts specifically. Well, time has come for another one, this one set in the Discworld universe. Intro and link just over the page break...

(Tilt and aftermath tables are the same as the base game.)


Click here to get it!


Ankh-Morpork, city of 100,000 souls and ten times more inhabitants.

A lot has changed over the past decade or so (time got a little weird a while back). The Watch went from a joke to an actual thing, the Clacks was brought in, every race and culture on the Disc now has at least one take out joint somewhere in the city, Golem rights, paper money, Football even…

But it’s still Ankh-Morpork. Still a place where cruelty and deceit lurk in every dark shadow, where the light from those seeking their new lives are snuffed out by the darkness of those running from their own. The city works, for a given value of the term, but does not care for whom it crushes.

But people, almost all people, always have that most dangerous of things.

Hope.

Hope for a better tomorrow, hope for yesterday to be forgotten, hope, when you get down to it, that there will be another day.

This is the story of a few souls trying for that better tomorrow, or at least to survive today…
 

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